Crusader army (2000 points)


 
 

The Latin Kingdom of Jerusalem was established in 1100 and was finally extinguished in 1291. Continually at war and with a minority population, there was a constant shortage of manpower, which the normal system of feudalism was unable to provide.

The Military Orders, soldiers who had taken oaths of obedience before God (and could therefore be relied upon, unlike most Medieval troops), were one of the most important sources of manpower in the Crusader states. Contingents of the Templars or Hospitallers, appeared in every army of the Kingdom of Jerusalem from the 12th century onwards. These warrior monks were formidable opponents, for example the black and white banner of the Templars signified;

'they were fair and kindly to their friends , but black and terrible to their enemies'

The infantry in the Crusader states ranged from pilgrims armed with no more than a spear or bow - some indeed believed that faith alone would overcome their enemies - through to well-armed and armoured mercenaries. By the middle of the late-12th century the crossbow was the weapon par excellence of the Frankish infantryman.

Outranging the bows of their mainly mounted opponents, crossbows could be a battle winner for the Franks, if they could be protected either by the shields of spearmen or the threat of a mounted charge, which prevented the Arab cavalry from getting too close.

However missile power could only make a battle a stand-off, to be truly decisive a charge by the Frankish knights was required, launched too soon and the Arabs would merely evade it and tempt the knights out to where they could be cut off from the infantry and destroyed. If the Arabs themselves were tired, the charge could contact and sweep them from the field. It took a good commander to get the timing right.

Shield designs are transfers (decals) from the Veni Vidi Vici range and where spears/lances were added to the figures brass wire spears were used (stops them bending but watch out, they are sharp). Basing is done by using a flocking gel from Renaissance Ink painted dark earth, drybrushed with sand and then with patches of GW grass added (thinned down PVA glue sprinkled with the grass does the trick).

Most of the amies figures are from Gripping Beast but there are some from other manufacturers (see unit descriptions).


     
     

General

Lance; Heavy Armor Upgrade; Shield; Warhorse; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Ferocious Charge

Cost 203 points

  Crusader general
     

Army Battle Standard

Heavy Armor Upgrade; Shield; Warhorse; Army Battle Standard; +1 to Combat Resolution; Re-roll failed Break tests if within 12"; Ferocious Charge

Cost 105 points

  Crusader army standard
     
     
     

Unit of 8 military order knights (Hopitallers)

Leader; Standard; Musician; Lance; Heavy Armor Upgrade; Shield; Warhorse; Drilled; Ferocious Charge; Stubborn

If one Military Order Knight unit charges an enemy unit, the other will automatically charge their nearest enemy (or move at least 4" towards nearest enemy if none in range);

Cost 351 points

Gripping Beast figures

  Hopitallier knights
     

Unit of 8 military order knights (Templars)

Leader; Standard; Musician; Lance; Heavy Armor Upgrade; Shield; Warhorse; Drilled; Ferocious Charge; Stubborn

Cost 351 points

Gripping Beast figures

  Templar knights
     
     
     

Unit of 10 military order spearmen with 5 crossbows

Leader; Standard; Musician; Thrusting Spear; Shield; Combined Formation; Drilled

Cost 160 points

These figures are from Foundry and Essex Miniatures

  Military order spearmen
     

30 Pilgrims

Leader; Standard; Musician; Javelin; Warband; Light Troops

Cost 165 points

Gripping Beast figures

  pilgrims
     
     
     

2 units each of 16 secular crossbow men

Musician; Crossbow; Light Troops

Cost each unit 149 points

A mix of Gripping Beast, Foundry and Essex Miniatures figures

  Crossbows
     

2 units each of 9 Byzantine (allied) crossbow men

Crossbow; Buckler; Skirmishers

Cost each unit 90 points

  no picture available
     

9 Turcopoles

Leader; Standard; Musician; Bow, Thrusting Spear; Light Armour and Shield; Light Cavalry

Cost 186 points

  no picture available
     
     
     
Total army cost 1999 points    
     
     
     
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